Help: Items & Drops

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0) { $stat = "+" . $special[1]; } else { $stat = $special[1]; } $bigspecial = "$attr $stat"; } else { $bigspecial = "None"; } echo "\n"; } ?>
Items
TypeNameCostAttributeSpecial
\"$image\"".$itemsrow["name"]."".$itemsrow["buycost"]." Gold".$itemsrow["attribute"]." $power Power$bigspecial


0) { $stat1 = "+" . $special1[1]; } else { $stat1 = $special1[1]; } $bigspecial1 = "$attr1 $stat1"; } else { $bigspecial1 = "None"; } if ($itemsrow["attribute2"] != "X") { $special2 = explode(",",$itemsrow["attribute2"]); if ($special2[0] == "maxhp") { $attr2 = "Max HP"; } elseif ($special2[0] == "maxmp") { $attr2 = "Max MP"; } elseif ($special2[0] == "maxtp") { $attr2 = "Max TP"; } elseif ($special2[0] == "goldbonus") { $attr2 = "Gold Bonus (%)"; } elseif ($special2[0] == "expbonus") { $attr2 = "Experience Bonus (%)"; } elseif ($special2[0] == "strength") { $attr2 = "Strength"; } elseif ($special2[0] == "dexterity") { $attr2 = "Dexterity"; } elseif ($special2[0] == "attackpower") { $attr2 = "Attack Power"; } elseif ($special2[0] == "defensepower") { $attr2 = "Defense Power"; } else { $attr2 = $special2[0]; } if ($special2[1] > 0) { $stat2 = "+" . $special2[1]; } else { $stat2 = $special2[1]; } $bigspecial2 = "$attr2 $stat2"; } else { $bigspecial2 = "None"; } echo "\n"; } ?>
Drops
NameMonster LevelAttribute 1Attribute 2
".$itemsrow["name"]."".$itemsrow["mlevel"]."$bigspecial1$bigspecial2